Alterações

replace depricated source tags
Linha 8: Linha 8:     
Here's the raw data for saloon events as of {{version|1.3.27}} for reference (excluding XNB headers):
 
Here's the raw data for saloon events as of {{version|1.3.27}} for reference (excluding XNB headers):
{{Collapse|Code|content=<source lang="yaml">
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{{Collapse|Code|content=<syntaxhighlight lang="yaml">
 
     40/f Elliott 1000/p Gus/t 1500 2200: "playful/11 20/farmer 14 24 0 Elliott -30 -30 0 Clint 18 22 2 Marnie 9 22 3 Pam 7 18 1 Lewis 8 22 1 Pierre 4 22 2 Demetrius 3 23 1 Gus 14 18 2 Emily 16 18 3/skippable/move farmer 0 -3 3/faceDirection Pierre 1 true/move farmer -3 0 0/faceDirection Pierre 2 true/move farmer 0 -1 0/faceDirection Marnie 0 true/faceDirection Gus 3/speak Gus \"Hi. I'll take your order in a few moments.\"/faceDirection Gus 2/move Emily 2 0 1/faceDirection Marnie 3 true/pause 800/move Emily -2 0 0/pause 1000/faceDirection Clint 3 true/move Emily 2 0 1/warp Elliott 14 24/playSound doorClose/pause 500/move Elliott 0 -3 3/faceDirection farmer 2 true/move Elliott -2 0 0/move Elliott 0 -1 0/faceDirection farmer 1/faceDirection Elliott 3/speak Elliott \"Hello, @! What a pleasant surprise!#$b#I was just stopping in to relax after an eight hour writing session.$h\"/pause 400/faceDirection Elliott 1/speak Elliott \"Bartender! Two of your finest ales, please!^Bartender! Fetch me your finest ale. And bring some wine for the lady!\"/faceDirection Gus 3/faceDirection farmer 0/speak Gus \"...$u\"/move Gus 3 0 0/move Gus 0 -1 0/faceDirection Emily 2/playSound openBox/pause 400/playSound Milking/move Pam -6 0 0/move Gus 0 1 3/move Gus -5 0 2/faceDirection Elliott 0/pause 500/speak Gus \"There you go, sir.$u\"/pause 500/faceDirection Elliott 3/faceDirection farmer 1/speak Elliott \"$q 28376 null#Wait. I propose a toast! To...#$r 28376 25 event_toast4#To Pelican Town!#$r 28376 50 event_toast2#To our friendship!#$r 28376 -10 event_toast1#To my good health!#$r 28376 -50 event_toast3#To your doom!\"/faceDirection Elliott 2/faceDirection farmer 2/pause 900/showFrame Elliott 16/animate Elliott false false 120 16 17 18 19 19 18 18 19 19 18 18 19 19 18 18 19 19 18 18 17 16/pause 500/farmerEat 346/pause 900/pause 1100/stopAnimation farmer/faceDirection farmer 1/speak Elliott \"*Hic*... Strong stuff...$h\"/pause 800/animate Elliott false false 400 20 21 22 21 20 21 22 21 20 21 22 21 20 21 22 21 16/pause 1000/faceDirection farmer 1/pause 800/faceDirection farmer 2/animate farmer false true 100 102 103/pause 1000/globalFade/viewport -1000 -1000/pause 600/stopAnimation farmer/end warpOut" #!String
 
     40/f Elliott 1000/p Gus/t 1500 2200: "playful/11 20/farmer 14 24 0 Elliott -30 -30 0 Clint 18 22 2 Marnie 9 22 3 Pam 7 18 1 Lewis 8 22 1 Pierre 4 22 2 Demetrius 3 23 1 Gus 14 18 2 Emily 16 18 3/skippable/move farmer 0 -3 3/faceDirection Pierre 1 true/move farmer -3 0 0/faceDirection Pierre 2 true/move farmer 0 -1 0/faceDirection Marnie 0 true/faceDirection Gus 3/speak Gus \"Hi. I'll take your order in a few moments.\"/faceDirection Gus 2/move Emily 2 0 1/faceDirection Marnie 3 true/pause 800/move Emily -2 0 0/pause 1000/faceDirection Clint 3 true/move Emily 2 0 1/warp Elliott 14 24/playSound doorClose/pause 500/move Elliott 0 -3 3/faceDirection farmer 2 true/move Elliott -2 0 0/move Elliott 0 -1 0/faceDirection farmer 1/faceDirection Elliott 3/speak Elliott \"Hello, @! What a pleasant surprise!#$b#I was just stopping in to relax after an eight hour writing session.$h\"/pause 400/faceDirection Elliott 1/speak Elliott \"Bartender! Two of your finest ales, please!^Bartender! Fetch me your finest ale. And bring some wine for the lady!\"/faceDirection Gus 3/faceDirection farmer 0/speak Gus \"...$u\"/move Gus 3 0 0/move Gus 0 -1 0/faceDirection Emily 2/playSound openBox/pause 400/playSound Milking/move Pam -6 0 0/move Gus 0 1 3/move Gus -5 0 2/faceDirection Elliott 0/pause 500/speak Gus \"There you go, sir.$u\"/pause 500/faceDirection Elliott 3/faceDirection farmer 1/speak Elliott \"$q 28376 null#Wait. I propose a toast! To...#$r 28376 25 event_toast4#To Pelican Town!#$r 28376 50 event_toast2#To our friendship!#$r 28376 -10 event_toast1#To my good health!#$r 28376 -50 event_toast3#To your doom!\"/faceDirection Elliott 2/faceDirection farmer 2/pause 900/showFrame Elliott 16/animate Elliott false false 120 16 17 18 19 19 18 18 19 19 18 18 19 19 18 18 19 19 18 18 17 16/pause 500/farmerEat 346/pause 900/pause 1100/stopAnimation farmer/faceDirection farmer 1/speak Elliott \"*Hic*... Strong stuff...$h\"/pause 800/animate Elliott false false 400 20 21 22 21 20 21 22 21 20 21 22 21 20 21 22 21 16/pause 1000/faceDirection farmer 1/pause 800/faceDirection farmer 2/animate farmer false true 100 102 103/pause 1000/globalFade/viewport -1000 -1000/pause 600/stopAnimation farmer/end warpOut" #!String
 
     96/f Gus 1000/f Pam 500/p Gus: "jaunty/10 21/farmer -100 -100 0 Gus 10 21 2 Pam -101 -101 0/skippable/pause 200/emote Gus 28/pause 500/playSound doorClose/warp farmer 14 24/pause 500/faceDirection Gus 1 true/move farmer 0 -3 3/speak Gus \"Oh, Hello there, buddy.^Hi, @.\"/pause 500/faceDirection Gus 2/move farmer -3 0 2/pause 800/faceDirection farmer 3/pause 400/emote farmer 8/pause 700/speak Gus \"*sigh*...I'm just looking over last month's earnings... and It's not looking very good, @.$s#$b#The worst thing... and I hate to say this because she's my friend... is Pam! She hasn't paid off her tab in weeks!$s#$b#...But I can't ask her to do it. I know she'll get defensive, and I don't want to hurt her feelings.$s\"/pause 600/faceDirection Gus 1/speak Gus \"@, you gotta help me!$s\"/stopMusic/pause 500/playSound doorClose/warp Pam 14 24/move Pam 0 -3 3/faceDirection Gus 1 true/faceDirection farmer 1/emote Gus 16/speak Pam \"Hiya!$h#$b#Gus... I'm awful thirsty, if you catch my drift.\"/emote Gus 28/speak Gus \"Er... Well, okay Pam.$s\"/emote Gus 28/pause 700/emote Pam 8/pause 400/speak Pam \"$q 207 null#@, what's going on here?#$r 207 -50 event_credit1#You need to pay your tab right now!#$r 208 15 event_credit2#The saloon isn't doing well, financially\"/pause 400/faceDirection Pam 1/emote Pam 12/speak Pam \"....$u#$b#*sigh* ...Well, I guess I'd better pay off that tab, then.$s\"/move Pam -2 0 0/move Pam 0 -1 3/move Pam -2 0 2/faceDirection Gus 0/faceDirection farmer 3/playSound money/pause 500/speak Gus \"Thanks, Pam!$h\"/pause 500/faceDirection Gus 1/speak Gus \"And thank you, @.$u\"/pause 500/faceDirection Gus 0/speak Gus \"Now, let's get you that drink, Pam.$h\"/friendship Gus 50/end dialogue Gus \"Thanks for your help, @. This cash is going to be a big help to the saloon.\"" #!String
 
     96/f Gus 1000/f Pam 500/p Gus: "jaunty/10 21/farmer -100 -100 0 Gus 10 21 2 Pam -101 -101 0/skippable/pause 200/emote Gus 28/pause 500/playSound doorClose/warp farmer 14 24/pause 500/faceDirection Gus 1 true/move farmer 0 -3 3/speak Gus \"Oh, Hello there, buddy.^Hi, @.\"/pause 500/faceDirection Gus 2/move farmer -3 0 2/pause 800/faceDirection farmer 3/pause 400/emote farmer 8/pause 700/speak Gus \"*sigh*...I'm just looking over last month's earnings... and It's not looking very good, @.$s#$b#The worst thing... and I hate to say this because she's my friend... is Pam! She hasn't paid off her tab in weeks!$s#$b#...But I can't ask her to do it. I know she'll get defensive, and I don't want to hurt her feelings.$s\"/pause 600/faceDirection Gus 1/speak Gus \"@, you gotta help me!$s\"/stopMusic/pause 500/playSound doorClose/warp Pam 14 24/move Pam 0 -3 3/faceDirection Gus 1 true/faceDirection farmer 1/emote Gus 16/speak Pam \"Hiya!$h#$b#Gus... I'm awful thirsty, if you catch my drift.\"/emote Gus 28/speak Gus \"Er... Well, okay Pam.$s\"/emote Gus 28/pause 700/emote Pam 8/pause 400/speak Pam \"$q 207 null#@, what's going on here?#$r 207 -50 event_credit1#You need to pay your tab right now!#$r 208 15 event_credit2#The saloon isn't doing well, financially\"/pause 400/faceDirection Pam 1/emote Pam 12/speak Pam \"....$u#$b#*sigh* ...Well, I guess I'd better pay off that tab, then.$s\"/move Pam -2 0 0/move Pam 0 -1 3/move Pam -2 0 2/faceDirection Gus 0/faceDirection farmer 3/playSound money/pause 500/speak Gus \"Thanks, Pam!$h\"/pause 500/faceDirection Gus 1/speak Gus \"And thank you, @.$u\"/pause 500/faceDirection Gus 0/speak Gus \"Now, let's get you that drink, Pam.$h\"/friendship Gus 50/end dialogue Gus \"Thanks for your help, @. This cash is going to be a big help to the saloon.\"" #!String
Linha 18: Linha 18:  
     choseToExplain: "pause 100/textAboveHead Shane \"I doubt it...\"/pause 500/resetVariable/question fork2 \"#You were all too pushy with me! You made it difficult to say 'no'!#Pierre pressured me! He wanted to sell more bouquets!#(Start crying)/pause 100/fork crying/textAboveHead Sam \"Liar!\"/textAboveHead Alex \"Yeah, right!\"/speak Elliott \"Don't blame others for your mistakes! You're just losing more respect with us...$a\"/pause 1000/faceDirection Sam 2/playMusic none/speak Sam \"...I think we've come to a decision... isn't that right, boys?$u\"/pause 500/speak Harvey \"...yes.$s\"/speak Sebastian \"Absolutely.$a\"/faceDirection Sam 3/pause 1000/jump Sam/jump Sebastian/jump Elliott/jump Shane/jump Alex/jump Harvey/pause 1000/jump Sam/jump Sebastian/jump Elliott/jump Shane/jump Alex/jump Harvey/pause 1000/jump Sam/jump Sebastian/jump Elliott/jump Shane/jump Alex/jump Harvey/pause 1000/speak Sam \"We're all giving you the cold shoulder!$a\"/faceDirection farmer 2 true/animate farmer false true 100 94/jump farmer/playSound slimedead/pause 2000/fade/viewport -2000 -2000/dump guys 4/end warpOut" #!String
 
     choseToExplain: "pause 100/textAboveHead Shane \"I doubt it...\"/pause 500/resetVariable/question fork2 \"#You were all too pushy with me! You made it difficult to say 'no'!#Pierre pressured me! He wanted to sell more bouquets!#(Start crying)/pause 100/fork crying/textAboveHead Sam \"Liar!\"/textAboveHead Alex \"Yeah, right!\"/speak Elliott \"Don't blame others for your mistakes! You're just losing more respect with us...$a\"/pause 1000/faceDirection Sam 2/playMusic none/speak Sam \"...I think we've come to a decision... isn't that right, boys?$u\"/pause 500/speak Harvey \"...yes.$s\"/speak Sebastian \"Absolutely.$a\"/faceDirection Sam 3/pause 1000/jump Sam/jump Sebastian/jump Elliott/jump Shane/jump Alex/jump Harvey/pause 1000/jump Sam/jump Sebastian/jump Elliott/jump Shane/jump Alex/jump Harvey/pause 1000/jump Sam/jump Sebastian/jump Elliott/jump Shane/jump Alex/jump Harvey/pause 1000/speak Sam \"We're all giving you the cold shoulder!$a\"/faceDirection farmer 2 true/animate farmer false true 100 94/jump farmer/playSound slimedead/pause 2000/fade/viewport -2000 -2000/dump guys 4/end warpOut" #!String
 
     crying: "pause 100/faceDirection farmer 0/emote farmer 28/pause 1000/emote Harvey 12 true/emote Sebastian 12 true/emote Shane 12 true/emote Sam 12 true/emote Elliott 12 true/emote Alex 12 true/speak Harvey \"That's not going to work! You won't be preying on our sympathies this time!$a\"/speak Alex \"I'll assume this is just another act...$a^Typical...$a\"/pause 100/speak Sebastian \"You need to take responsibility for what you've done...$a\"/pause 1000/faceDirection Sam 2/playMusic none/speak Sam \"...I think we've come to a decision... isn't that right, boys?$u\"/pause 500/speak Harvey \"...yes.$s\"/speak Sebastian \"Absolutely.$a\"/faceDirection Sam 3/pause 1000/jump Sam/jump Sebastian/jump Elliott/jump Shane/jump Alex/jump Harvey/pause 1000/jump Sam/jump Sebastian/jump Elliott/jump Shane/jump Alex/jump Harvey/pause 1000/jump Sam/jump Sebastian/jump Elliott/jump Shane/jump Alex/jump Harvey/pause 1000/speak Sam \"We're all giving you the cold shoulder!$a\"/faceDirection farmer 2 true/animate farmer false true 100 94/jump farmer/playSound slimedead/pause 2000/fade/viewport -2000 -2000/dump guys 4/end warpOut" #!String
 
     crying: "pause 100/faceDirection farmer 0/emote farmer 28/pause 1000/emote Harvey 12 true/emote Sebastian 12 true/emote Shane 12 true/emote Sam 12 true/emote Elliott 12 true/emote Alex 12 true/speak Harvey \"That's not going to work! You won't be preying on our sympathies this time!$a\"/speak Alex \"I'll assume this is just another act...$a^Typical...$a\"/pause 100/speak Sebastian \"You need to take responsibility for what you've done...$a\"/pause 1000/faceDirection Sam 2/playMusic none/speak Sam \"...I think we've come to a decision... isn't that right, boys?$u\"/pause 500/speak Harvey \"...yes.$s\"/speak Sebastian \"Absolutely.$a\"/faceDirection Sam 3/pause 1000/jump Sam/jump Sebastian/jump Elliott/jump Shane/jump Alex/jump Harvey/pause 1000/jump Sam/jump Sebastian/jump Elliott/jump Shane/jump Alex/jump Harvey/pause 1000/jump Sam/jump Sebastian/jump Elliott/jump Shane/jump Alex/jump Harvey/pause 1000/speak Sam \"We're all giving you the cold shoulder!$a\"/faceDirection farmer 2 true/animate farmer false true 100 94/jump farmer/playSound slimedead/pause 2000/fade/viewport -2000 -2000/dump guys 4/end warpOut" #!String
</source>}}
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==Pré-condições do evento==
 
==Pré-condições do evento==
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