Modificações:Guia do Jogador/Começando

Fonte: Stardew Valley Wiki
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“Ainda tenho muito trabalho a fazer”
— Robin

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Última edição por Leodz em 2019-07-23 20:26:45.

Modificações:Guia do Jogador/cabeçalho

Você quer jogar Stardew Valley com mods? Este guia é para você!

Introdução

Um "mod" é apenas um pacote de arquivos que alteram o Stardew Valley de alguma forma. Os mods podem adicionar recursos (como mostrar NPCs no mapa), alterar a mecânica do jogo (como fazer as cercas se deteriorarem mais lentamente), fazer mudanças estéticas (como fazer sua casa parecer uma casa hobbit) e muito mais.

Usar mods é fácil! Você só precisa...

  1. Instalar o SMAPI. Esse é o mod loader do Stardew Valley — ele abre o jogo com suporte a mod e permite que os mods interajam diretamente com o código do jogo. Ele é instalado com segurança ao lado do seu jogo normal e você pode desinstalá-lo a qualquer momento.
  2. Descompacte os mods na sua pasta Mods.

Veja perguntas frequentes abaixo, ou continue lendo para começar!

Começando

Instalar o SMAPI

Primeiro você precisa instalar o mod loader, SMAPI. Clique no link à direita para mais informações:

Encontrar mods

Em seguida, você pode baixar os mods que deseja. Algumas sugestões:

Antes de baixar um mod...

  • Does it work with the latest version of the game? (SMAPI will automatically disable most incompatible SMAPI mods, but you're on your own with XNB mods. Try checking the mod description or comments.)
  • Don't download from stardewvalleymods.net. (Mods here are usually outdated, since the site republishes mods without permission for ad revenue.)

Encontre a sua pasta do jogo

A seguir você deverá abrir a pasta onde estar o jogo (a que contém o arquivo .exe do Stardew valle. Aqui é onde irá encontrar por padrão:

Sistema operacional Caminho
Windows GOG: C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley
Steam: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Linux GOG: ~/GOGGames/StardewValley/game
Steam: ~/.local/share/Steam/steamapps/common/Stardew Valley
Mac GOG: /Applications/Stardew Valley.app/Contents/MacOS
Steam: ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS

On Mac, the Content folder is stored separately:
GOG: /Applications/Stardew Valley.app/Resources/Content
Steam: ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/Resources/Content

Não está lá? Aqui estão algumas outros caminhos onde podem ser encontrados:

Mais opções 
Option 2: find it through SMAPI
  1. Launch SMAPI.
  2. Enter this command in the SMAPI console (the second window that opens with the game):
    show_game_files
Option 3: find it through Steam
  1. Open the Steam client.
  2. Right-click on Stardew Valley.
  3. Click Properties.
  4. Click the Local Files tab.
  5. Click the Browse Local Files... button to open the game folder.
Option 4: find it through GOG Galaxy
  1. Open the GOG Galaxy client.
  2. In the game sidebar, right-click on Stardew Valley.
  3. Choose Manage Installation > Show Folder to open the game folder.

Instalando mods

Para instalar um mod, basta descompactá-lo na pasta Mods na pasta do jogo. Certifique-se de que cada mod tenha sua própria subpasta. Por exemplo, se você tem um mod PineapplesEverywhere, você deve ter uma estrutura de arquivos como esta:

Stardew Valley/
   Mods/
      PineapplesEverywhere/
         PineapplesEverywhere.dll
         manifest.json

If you have a lot of mods, you can optionally organise them into subfolders. SMAPI will automatically search inside each folder until it finds one with files.

Stardew Valley/
   Mods/
      Fruit mods/
         PineapplesEverywhere/
            PineapplesEverywhere.dll
            manifest.json
         ApplesNowhere/
            ApplesNowhere.dll
            manifest.json

If you want to disable a folder, just add a dot in front of the folder name (like .disabled mods). Windows won't let you do that by default, but just put a dot at the end too and it'll let you (like .disabled mods.).

Configure mods

Some mods have a config.json file in their mod folder. It might be created the first time you launch the game with that mod. This file lets you customise the mod settings.

To edit the config.json file, just open it in a text editor. Make sure the game isn't running when you edit it, or your changes might not take effect. See a basic guide to JSON; basically make sure your values are surrounded by quotes (like "value"). You can use this JSON validator to make sure the format is correct.

Update mods

To update a mod, just replace its files with the new versions (making sure to keep generated files like config.json).

More detailed steps:

  1. Download the new mod version.
  2. Unzip it somewhere else (not in your Mods folder).
  3. Open the mod's old and new folders, so the manifest.json is visible in both.
  4. Copy all the files/subfolders from the new folder into the old folder.

Remove mods

Delete a mod from the Mods folder to uninstall it. Make sure to check the mod page in case it mentions any special uninstall instructions.

XNB mods

XNB mods replace files in your game's Content folder with custom versions. If a mod has some .xnb files and no manifest.json, it's an XNB mod. This is an older type of mod that's no longer recommended, but see Modding:Using XNB mods if you're still interested.

Perguntas frequentes

Can I use mods on Linux, Mac, Windows, or consoles?

Mod support for each platform:

Platform Mod support
Linux ✓ Suporte completo
Mac ✓ Suporte completo
Windows ✓ Suporte completo
Nintendo Switch ✖ Sem suporte a mod
PS4 ✖ Sem suporte a mod
XBox One ✖ Sem suporte a mod

Quase todos os mods irão funcionar em qualuqer plataforma suportada, uma vez que a SMAPI reescreve-os para serem compativeis.

Os mods podem corromper meu save game?

sim, porém isso é extremamente raro. somente alguns mods afetam o seu arquivo salvo (save game). If you avoid those, mods are very unlikely to corrupt your save file. In most cases, you can fix save corruption by undoing the last save.

If you're worried, just back up your save files occasionally. That's strongly recommended even if you don't use mods, since save corruption is almost always caused by the game itself. SMAPI also creates a daily backup of your saves automatically; you can retrieve those from the Mods/SaveBackup folder.

Can I stop using mods later?

Yep. With a few exceptions (see previous question), mods don't directly affect your save file so you can stop using them anytime.

Do mods disable Steam achievements?

Steam achievements work fine, as long as you launch SMAPI through Steam. Make sure you follow the install instructions to configure Steam on Windows (no Steam changes needed on Linux or Mac). If the Steam overlay works, the achievements should work too.

Do mods work in multiplayer?

Yep, but it depends on the mod. Usually each player can have their own mods, and you can mix modded and vanilla players. Some mods don't work (or work poorly) in multiplayer, or affect other players too. Try checking the mod description for details about multiplayer (often under a 'compatibility' header).

Here are some approximate rules for mods that don't specify:

type of mod effects summary
Content Patcher depends See Multiplayer in the Content Patcher readme (applies for XNB mods too).
Map replacements local That includes mods which replace an existing map (without adding special logic with SMAPI). These are only visible to players who install them. Players without the custom map will see the normal map and will be subject to the normal bounds (e.g. they may see other players walk through walls, but they won't be able to follow).
Visual changes local That includes custom portraits and sprites, custom farmer appearance (except GetDressed or Kisekae), recolors, etc. These mods only affect the players who installed them. Other players won't be affected. If both players have the same mods, they'll see the same visual changes though.
Time changes global That includes any mod which pauses time, changes the current time, or changes the rate of time. These mods only work when installed by the main player, but will affect all players. They will have no effect when used by farmhands.
Custom UI local That includes mods that add new icons, tooltips, and menus. These mods only affect the players who installed them. Other players won't be affected.
World changes global That includes any mods which edit things in the world — durable fences, monster stat changes, etc. These mods affect all players, no matter who installs them.
Other mods depends See the mod's description for details, or ask the author.

What is SMAPI?

SMAPI is the mod loader for Stardew Valley. It works fine with GOG and Steam achievements, it's compatible with Linux/Mac/Windows, you can uninstall it anytime, and there's a friendly community if you need help. SMAPI is required for most types of Stardew Valley mod.

SMAPI does a lot for you. For example, it will...

  1. Load mods into the game and provide APIs they can use. Many types of mod aren't possible without SMAPI.
  2. Rewrite mods for crossplatform compatibility, so you can use almost any mod on Linux/Mac/Windows.
  3. Intercept errors. If a mod crashes or causes an error, SMAPI will intercept the error, show the error details in the console window, and in most cases automatically recover the game.
  4. Provide update checks. SMAPI automatically alerts you when a new version of a mod is available.
  5. Provide compatibility checks. SMAPI automatically detects when a mod is incompatible and disables it before it causes problems.

Where are my...