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===Create the project===
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===Crie o projeto===
A SMAPI mod is a compiled library (DLL) with an entry method that gets called by SMAPI, so let's set that up.
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Um mod SMAPI é uma biblioteca compilada (DLL) com um método de entrada que é chamado por SMAPI, então vamos configurar isso.
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# Open Visual Studio 2017 or MonoDevelop.
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# Open Visual Studio 2017 ou MonoDevelop.
# Create a solution with a .NET Framework class library project (see [[Modding:IDE reference#create-project|how to create a project]]). '''Make sure you choose .NET Framework, not .NET Core or .NET Standard.'''
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# Create a solution with a .NET Framework class library project (see [[Modding:IDE reference#create-project|how to create a project]]). '''Certifique-se de escolher.NET Framework, not .NET Core ou .NET Standard.'''
 
# Change the target framework to .NET Framework 4.5, 4.5.1, or 4.5.2 for best compatibility (see [[Modding:IDE reference#set-target-framework|how to change target framework]]).
 
# Change the target framework to .NET Framework 4.5, 4.5.1, or 4.5.2 for best compatibility (see [[Modding:IDE reference#set-target-framework|how to change target framework]]).
 
# Reference the [https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig <tt>Pathoschild.Stardew.ModBuildConfig</tt> NuGet package] (see [[Modding:IDE reference#add-nuget|how to add the package]]).
 
# Reference the [https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig <tt>Pathoschild.Stardew.ModBuildConfig</tt> NuGet package] (see [[Modding:IDE reference#add-nuget|how to add the package]]).
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