* Each key can optionally be suffixed with <tt>_inlaw_{{t|spouseName}}</tt> (the current player's spouse's internal name), like <tt>Sat_inlaw_Abigail</tt>. The NPC doesn't actually need to be related to the spouse. | * Each key can optionally be suffixed with <tt>_inlaw_{{t|spouseName}}</tt> (the current player's spouse's internal name), like <tt>Sat_inlaw_Abigail</tt>. The NPC doesn't actually need to be related to the spouse. |