− | | Switch the speaking character to the portrait at the given index in their portraits file. Portraits are numbered from left to right and top to bottom, starting at <samp>$0</samp>. All characters have six standard portraits: <samp>$0</samp> (neutral), <samp>$1</samp> (happy), <samp>$2</samp> (sad), <samp>$3</samp> (unique), <samp>$4</samp> (love), and <samp>$5</samp> (angry). Characters may have custom portraits beyond those for their dialogue and cutscenes.<br/>NOTE: <samp>$1</samp> can't be used as the first dialogue command (see <samp>$1</samp> below). | + | | Switch the speaking character to the portrait at the given index in their portraits file. Portraits are numbered from left to right and top to bottom, starting at <samp>$0</samp>. All characters have six standard portraits: <samp>$0</samp> (neutral), <samp>$1</samp> (happy), <samp>$2</samp> (sad), <samp>$3</samp> (unique), <samp>$4</samp> (love), and <samp>$5</samp> (angry). Characters may have custom portraits beyond those for their dialogue and cutscenes.<br />NOTE: <samp>$1</samp> can't be used as the first dialogue command (see <samp>$1</samp> below). |
− | <code>"Tue4": "$d</code> {{t|dependence}}<code>#|Dialogue when dependence value is true.|Dialogue in other situations.",</code><br/> | + | <code>"Tue4": "$d</code> {{t|dependence}}<code>#|Dialogue when dependence value is true.|Dialogue in other situations.",</code><br /> |
| The dependence can take one of three values: "bus": is the bus fixed?; "joja": is JoJa Mart in business?; "cc": has the Community Centre been completed? This command must start the dialogue string and does not allow for any other dialogue commands in the string. | | The dependence can take one of three values: "bus": is the bus fixed?; "joja": is JoJa Mart in business?; "cc": has the Community Centre been completed? This command must start the dialogue string and does not allow for any other dialogue commands in the string. |