Modificações:Guia do Jogador/Começando
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Modificações:Guia do Jogador/cabeçalho
Você quer jogar Stardew Valley com mods? Este guia é para você!
Introdução
Um "mod" é apenas um pacote de arquivos que alteram o Stardew Valley de alguma forma. Os mods podem adicionar recursos (como mostrar NPCs no mapa), alterar a mecânica do jogo (como fazer as cercas se deteriorarem mais lentamente), fazer mudanças estéticas (como fazer sua casa parecer uma casa hobbit) e muito mais.
Usar mods é fácil! Você só precisa...
- Instalar o SMAPI. Esse é o mod loader do Stardew Valley — ele abre o jogo com suporte a mod e permite que os mods interajam diretamente com o código do jogo. Ele é instalado com segurança ao lado do seu jogo normal e você pode desinstalá-lo a qualquer momento.
- Descompacte os mods na sua pasta Mods.
Veja perguntas frequentes abaixo, ou continue lendo para começar!
Começando
Instalar o SMAPI
Primeiro você precisa instalar o mod loader, SMAPI. Clique no link à direita para mais informações:
Encontrar mods
Em seguida, você pode baixar os mods que deseja. Algumas sugestões:
- mods mais populares no Nexus;
- recomendações para uma primeira playthrough;
- procure por mods aqui:
site descrição Nexus Mods A maioria dos mods são lançados aqui.
(Registrar uma conta é grátis, apenas não escolha um pacote quando se registrar.)Chucklefish mods Alguns mods são lançados aqui (a maioria também está no Nexus). ModDrop Muito novo. Ainda não existem muitos mods, mas você pode instalá-los rapidamente através de seu cliente (somente para Windows). fóruns do Stardew Valley Alguns mods são postados diretamente nos fóruns. Algumas jóias ocultas estão apenas aqui, mas encontrá-las pode ser um desafio.
Antes de baixar um mod...
- Funciona com a versão mais recente do jogo? (O SMAPI desativará automaticamente a maioria dos mods SMAPI incompatíveis, mas você está por sua conta com os mods XNB. Tente verificar a descrição ou os comentários do mod.)
- Não faça o download em stardewvalleymods.net. (Os mods aqui geralmente estão desatualizados, pois o site republica os mods sem permissão para a receita do anúncio.)
Encontre a sua pasta do jogo
A seguir você deverá abrir a pasta onde estar o jogo (a que contém o arquivo .exe
do Stardew valle. Aqui é onde irá encontrar por padrão:
Sistema operacional | Caminho |
---|---|
Windows | GOG: C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley Steam: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
|
Linux | GOG: ~/GOGGames/StardewValley/game Steam: ~/.local/share/Steam/steamapps/common/Stardew Valley
|
Mac | GOG: /Applications/Stardew Valley.app/Contents/MacOS Steam: ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS On Mac, the Content folder is stored separately:GOG: /Applications/Stardew Valley.app/Resources/Content Steam: ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/Resources/Content
|
Não está lá? Aqui estão algumas outros caminhos onde podem ser encontrados:
Mais opções |
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|
Instalando mods
Para instalar um mod, basta descompactá-lo na pasta Mods
na pasta do jogo. Certifique-se de que cada mod tenha sua própria subpasta. Por exemplo, se você tem um mod PineapplesEverywhere, você deve ter uma estrutura de arquivos como esta:
Stardew Valley/ Mods/ PineapplesEverywhere/ PineapplesEverywhere.dll manifest.json
If you have a lot of mods, you can optionally organise them into subfolders. SMAPI will automatically search inside each folder until it finds one with files.
Stardew Valley/ Mods/ Fruit mods/ PineapplesEverywhere/ PineapplesEverywhere.dll manifest.json ApplesNowhere/ ApplesNowhere.dll manifest.json
If you want to disable a folder, just add a dot in front of the folder name (like .disabled mods
). Windows won't let you do that by default, but just put a dot at the end too and it'll let you (like .disabled mods.
).
Configure mods
Some mods have a config.json
file in their mod folder. It might be created the first time you launch the game with that mod. This file lets you customise the mod settings.
To edit the config.json
file, just open it in a text editor. Make sure the game isn't running when you edit it, or your changes might not take effect. See a basic guide to JSON; basically make sure your values are surrounded by quotes (like "value"
). You can use this JSON validator to make sure the format is correct.
Update mods
To update a mod, just replace its files with the new versions (making sure to keep generated files like config.json
).
More detailed steps:
- Download the new mod version.
- Unzip it somewhere else (not in your
Mods
folder). - Open the mod's old and new folders, so the
manifest.json
is visible in both. - Copy all the files/subfolders from the new folder into the old folder.
Remove mods
Delete a mod from the Mods
folder to uninstall it. Make sure to check the mod page in case it mentions any special uninstall instructions.
XNB mods
XNB mods replace files in your game's Content
folder with custom versions. If a mod has some .xnb
files and no manifest.json
, it's an XNB mod. This is an older type of mod that's no longer recommended, but see Modding:Using XNB mods if you're still interested.
Perguntas frequentes
Can I use mods on Linux, Mac, Windows, or consoles?
Mod support for each platform:
Platform | Mod support |
---|---|
Linux | ✓ Suporte completo |
Mac | ✓ Suporte completo |
Windows | ✓ Suporte completo |
Nintendo Switch | ✖ Sem suporte a mod |
PS4 | ✖ Sem suporte a mod |
XBox One | ✖ Sem suporte a mod |
Quase todos os mods irão funcionar em qualuqer plataforma suportada, uma vez que a SMAPI reescreve-os para serem compativeis.
Os mods podem corromper meu save game?
sim, porém isso é extremamente raro. somente alguns mods afetam o seu arquivo salvo (save game). If you avoid those, mods are very unlikely to corrupt your save file. In most cases, you can fix save corruption by undoing the last save.
If you're worried, just back up your save files occasionally. That's strongly recommended even if you don't use mods, since save corruption is almost always caused by the game itself. SMAPI also creates a daily backup of your saves automatically; you can retrieve those from the Mods/SaveBackup folder.
Can I stop using mods later?
Yep. With a few exceptions (see previous question), mods don't directly affect your save file so you can stop using them anytime.
Do mods disable Steam achievements?
Steam achievements work fine, as long as you launch SMAPI through Steam. Make sure you follow the install instructions to configure Steam on Windows (no Steam changes needed on Linux or Mac). If the Steam overlay works, the achievements should work too.
Do mods work in multiplayer?
Yep, but it depends on the mod. Usually each player can have their own mods, and you can mix modded and vanilla players. Some mods don't work (or work poorly) in multiplayer, or affect other players too. Try checking the mod description for details about multiplayer (often under a 'compatibility' header).
Here are some approximate rules for mods that don't specify:
type of mod | effects | summary |
---|---|---|
Content Patcher | depends | See Multiplayer in the Content Patcher readme (applies for XNB mods too). |
Map replacements | local | That includes mods which replace an existing map (without adding special logic with SMAPI). These are only visible to players who install them. Players without the custom map will see the normal map and will be subject to the normal bounds (e.g. they may see other players walk through walls, but they won't be able to follow). |
Visual changes | local | That includes custom portraits and sprites, custom farmer appearance (except GetDressed or Kisekae), recolors, etc. These mods only affect the players who installed them. Other players won't be affected. If both players have the same mods, they'll see the same visual changes though. |
Time changes | global | That includes any mod which pauses time, changes the current time, or changes the rate of time. These mods only work when installed by the main player, but will affect all players. They will have no effect when used by farmhands. |
Custom UI | local | That includes mods that add new icons, tooltips, and menus. These mods only affect the players who installed them. Other players won't be affected. |
World changes | global | That includes any mods which edit things in the world — durable fences, monster stat changes, etc. These mods affect all players, no matter who installs them. |
Other mods | depends | See the mod's description for details, or ask the author. |
What is SMAPI?
SMAPI is the mod loader for Stardew Valley. It works fine with GOG and Steam achievements, it's compatible with Linux/Mac/Windows, you can uninstall it anytime, and there's a friendly community if you need help. SMAPI is required for most types of Stardew Valley mod.
SMAPI does a lot for you. For example, it will...
- Load mods into the game and provide APIs they can use. Many types of mod aren't possible without SMAPI.
- Rewrite mods for crossplatform compatibility, so you can use almost any mod on Linux/Mac/Windows.
- Intercept errors. If a mod crashes or causes an error, SMAPI will intercept the error, show the error details in the console window, and in most cases automatically recover the game.
- Provide update checks. SMAPI automatically alerts you when a new version of a mod is available.
- Provide compatibility checks. SMAPI automatically detects when a mod is incompatible and disables it before it causes problems.
Where are my...
- Game folder: see Getting Started#Find your game folder.
- SMAPI log: see Troubleshooting#Find your SMAPI log.
- Save files: see Saves.