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1.6.3 Pacth Notes (en), por favor traduzir para o Português
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Stardew Valley foi lançado em 26 de Fevereiro de 2016 para PC, após quatro anos de desenvolvimento. Compatibilidades com sistemas Mac OSX e Linux foram adicionadas gratuitamente na atualização de 29 de Julho de 2016.
 
Stardew Valley foi lançado em 26 de Fevereiro de 2016 para PC, após quatro anos de desenvolvimento. Compatibilidades com sistemas Mac OSX e Linux foram adicionadas gratuitamente na atualização de 29 de Julho de 2016.
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==1.6.3==
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Stardew Valley 1.6.3 foi [https://store.steampowered.com/news/app/413150/view/4206998459074597475 released] no dia 27 de Março de 2024.
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; Novos conteúdos e mecânicas
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:* Agora você pode acessar [[Ferreiro|a Loja do Clint e o processamento de geodos]] enquanto sua ferramenta está sendo melhorada.
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:* Adicionado [[Krobus Portrait|Krobus portrait]].
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:* Adicionado [[Minecart|mine cart shortcut]] to year 1 [[Spirit's Eve]] festival.
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:* You can now paint the new cabins (at third upgrade level).
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; Balance changes
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:* Increased [[Giant Stump|raccoon]] bug meat and bat wing request amount.
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:* Harvesting [[moss]] now grants 1 foraging exp per moss.
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:* The Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement.
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:* You now have to collect (not just donate) the four prismatic shards for the [[Quests#List of Mr. Qi's Special Orders|"Four Precious Stones" Qi quest]].
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:* The Junimo Kart Qi quest now rewards 20 [[Qi Gem|Qi gems]] (up from 10).
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:* Adult mossy green rain trees boost the moss growth rate of nearby trees.
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:* Moss now grows more slowly on sunny summer days, and recovers more slowly after harvest.
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:* Reduced meteorite prismatic shard chance (100% -> 25%).
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:* [[Ancient Seed|Ancient seed]] packets can no longer be sold at the [[Traveling Cart|traveling cart]].
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; Quality of life changes
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:* Waterfall and some other ambient positional sounds now fade out more smoothly.
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:* If you don't have a pet in year two, you can now start adopting them from Marnie's shop.
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; Bug fixes
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:* Added the new cabin styles to the multiplayer starter layouts.
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:* Starter cabins now appear in the actual order intended.
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:* If a journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room.
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:* You can now press the Escape or menu button to "go back" on a shipping menu category page.
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:* Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance).
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:* Minor graphical fixes.
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:* Fixed several translation errors and missing translations.
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:* Fixed large character sprites having a visual glitch (e.g. bear, island frog, or Clint when hammering).
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:* Fixed a visual error in the shop menu if an item's name was longer than the width of the menu.
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:* Fixed a crash related to the new festival.
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:* Fixed a bug that caused excess trash to be fished.
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:* Fixed bug preventing Emily's 10-heart mail and event from triggering.
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:* Fixed graphics issues with the shipping menu.
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:* Fixed several more cases of out-of-bounds spawning.
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; Changes for mod authors
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:* Fixed items able to have a null <samp>Name</samp> or <samp>DisplayName</samp> in 1.6. They now default to the qualified item ID and "''Unnamed Item (<id>)''" respectively.
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:* The <code>${...}$</code> gender-switch syntax now works in events.
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:* The <samp>character.EventActor</samp> flag is now synced in multiplayer.
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:* Added paint masks for the new cabins style.
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:* The <samp>debug whereis</samp> command now lists event actors too.
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:* Fixed pet license name delimiter conflicting with unique string ID format.
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:* Fixed NPC duplication bug with movie theater.
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:* Fixed fruit trees above growth stage 4 no longer producing fruit.
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:* Fixed current location's building interiors not being actively synced.
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:* Fixed error processing a machine with no <samp>Data/Machines</samp> entry.
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:* Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in <samp>Data/FruitTrees</samp>.
    
==1.6.2==
 
==1.6.2==
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