Bigorna

Fonte: Stardew Valley Wiki
Revisão em 00h41min de 24 de julho de 2024 por Madpipi (discussão | contribs)
Saltar para a navegação Saltar para a pesquisa
Rotten Plant.png  Atenção: Spoilers  Rotten Plant 2.png

Este artigo ou seção contém spoilers não marcados da versão 1.6 de Stardew Valley. Os jogadores podem querer evitar ou ser cautelosos ao ler este artigo/seção.

Bigorna
Anvil.png
Informações
Origem Crafting
Preço de Venda Não pode ser vendido
Artesanato
Origem da Receita Combat Skill Icon.png Combat Mastery
Ingredientes Iron Bar.png Barra de ferro (50)

A Bigorna é um equipamento que permite ao jogador rolar novamente as estatísticas de Amuletos (exceto Pata de Basilisco ou Gel Mágico de Cabelo). Pode ser obtido através do Artesanato após reivindicar Maestria de Combate.

Use

To use the Anvil, the player must interact with it while holding a re-forgeable trinket. Each re-roll consumes 3 Iridium Bars in the player's inventory and takes Time Icon.png 10m to process.[1]

Fairy Box

The Fairy Box spawns a fairy companion whose level can be changed by the Anvil. This level ranges from 1 to 5, and it determines the frequency and amount of health healed. The fairy's visual style is unrelated to its level and cannot be changed. Fairy Box

Frog Egg

The Frog Egg spawns a frog companion whose color can be changed by the Anvil. The color of the frog is cosmetic and does not affect its functionality. Frog Egg

Golden Spur

The duration of the Golden Spur's speed boost can be changed by the Anvil. The time ranges from 5 to 10 seconds, and this time is determined to the second. Each of the six possible values is equally likely, with a ~16.67% chance to be rolled.[2]

Ice Rod

The frequency and freeze duration of the Ice Rod's projectiles can be changed by the Anvil. The two stats are rolled independently of each other. The time between shots ranges from 3 to 5 seconds, and the freeze duration ranges from 2 to 4 seconds. These times are determined to the millisecond, and all possible values are equally likely.[3] There is a ~0.05% chance to get any individual value (e.g., a frequency of 3.456 seconds or a freeze duration of 2.345 seconds).

When re-forged, the Ice Rod has a 5% chance to become "Perfect" and change its name to the "Perfect Ice Rod". This variant fires every 3 seconds and freezes for 4 seconds.[3]

Magic Quiver

The Magic Quiver's type can be changed by the Anvil. There are four types: regular, "Perfect", "Rapid", and "Heavy". The quiver's type will determine the possible values for the time between shots, minimum damage, and maximum damage. The generation rates listed below are the chances to obtain each particular type.

Cooldown is determined to the tenth of a second for the regular and Heavy types, and it is determined to the hundredth of a second for the Rapid type. For all types, damage is determined to the whole number. Cooldown and damage are determined independently of each other. All possible values of both stats are equally likely for their specific types (e.g., a "Rapid Magic Quiver" has a ~9.09% chance to have a 0.65 second cooldown and a 20% chance to have a damage range of 9-14).[4] These stats are also re-rolled when the trinket is re-forged, so it is possible to receive the same type of quiver with different stats. Magic Quiver

Parrot Egg

The Parrot Egg spawns a parrot companion whose level can be changed by the Anvil. This level ranges from 1 to 4, and it determines the chance for enemies to drop gold coins (worth data-sort-value="250">Gold.png250 ouros each). For each gold coin an enemy drops, it has another chance to drop a gold coin.

When the Parrot Egg is re-forged, the maximum possible level is limited by the player's total earnings. Each possible level is equally likely once the player has passed the earnings threshold (e.g., there is a 50% chance to get a level 2 parrot if the player has earned between data-sort-value="750000">Gold.png750 000 ouros and data-sort-value="1500000">Gold.png1 500 000 ouros).[2] Parrot Egg

Notes

  • Since the Anvil's output is randomly determined each time a trinket is re-rolled, a player could restart the day to get different stats when re-forging the same trinket. This could be useful when Iridium Bars are limited.

References

  1. See Object::OutputAnvil in the game code.
  2. 2,0 2,1 See TrinketEffect::GenerateRandomStats in the game code.
  3. 3,0 3,1 See IceOrbTrinketEffect::GenerateRandomStats in the game code.
  4. See MagicQuiverTrinketEffect::GenerateRandomStats in the game code.

Erro de citação: Elemento <ref> com nome "fairyLevels" definido em <references> não é utilizado no texto da página.
Erro de citação: Elemento <ref> com nome "frogChances" definido em <references> não é utilizado no texto da página.
Erro de citação: Elemento <ref> com nome "coinDropChance" definido em <references> não é utilizado no texto da página.
Erro de citação: Elemento <ref> com nome "goldCoinMaths" definido em <references> não é utilizado no texto da página.

History

  • 1.6: Introduced.

pt:Bigorna