Diferenças entre edições de "Histórico de Versões Móveis"

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{{Traduzir}}
 
{{Traduzir}}
Stardew Valley was originally released on February 26, 2016 for Windows PC. The mobile version of the game was announced on October 10th, 2018 and released on the iOS app store on October 24th, 2018.
 
  
Android support is in late development, but details on the release date have not been made available yet.
+
Stardew Valley was originally released on 26 February 2016 for Windows PC. The mobile version of the game was announced on 10 October 2018 and released to the iOS app store on 24 October 2018. Android support is in late development, but has no release date yet.
  
''For a detailed breakdown of changes specific to the computer version of the game see [[Version History]].''
+
''For a detailed breakdown of changes specific to the computer version of the game, see [[Version History]].''
<br />''For a detailed breakdown of changes specific to the console version of the game see [[Console Version History]].''
+
<br />''For a detailed breakdown of changes specific to the console version of the game, see [[Console Version History]].''
 +
<br />''For instructions on how to transfer saved games from PC to iOS, see [[Saves#Transfer a save|Saves]].''
  
''For instructions on how to transfer saved games from PC to iOS, see [[Saves#Transfer a save|Saves]].''
+
{{TOC right|noautonum}}
 +
 
 +
==1.17==
 +
Stardew Valley 1.17 for iOS was released on 20 December 2018.
 +
 
 +
; Bug fixes
 +
 
 +
:* Fixed fly swarms in mines and [[Witch's Swamp]].
 +
 
 +
==1.16==
 +
Stardew Valley 1.16 for iOS was released on 19 December 2018.
 +
 
 +
; Changes
  
{{TOC right|noautonum}}
+
:* Improved virtual joystick controls for slingshot.
 +
 
 +
; Bug fixes
 +
 
 +
:* Fixed Pam and Penny sometimes disappearing.
 +
:* Fixed various issues.
  
 
==1.15==
 
==1.15==
Stardew Valley 1.15 was a small patch released on on iOS on 15 December 2018.
+
Stardew Valley 1.15 for iOS was released on 15 December 2018.
  
* Fixed [[The Player#Notes|item spawn codes]] allowed in character names.
+
; Changes
* Fixed backup restored characters getting stuck in scenery.
+
 
* Fixed backup restored Shane and Maru work uniform animation issues.
+
:* Minor cosmetic updates.
* Minor cosmetic updates.
+
 
* General stability improvements.
+
; Bug fixes
 +
 
 +
:* Fixed [[The Player#Notes|item spawn codes]] allowed in character names.
 +
:* Fixed characters stuck in scenery after backup restore.
 +
:* Fixed Shane and Maru work uniform animation issues after backup restore.
 +
:* General stability improvements.
  
 
==1.14==
 
==1.14==
Stardew Valley 1.14 was a small bugfix patch to resolve a few issues introduced in 1.13. It was released on on iOS on 9 December 2018.
+
Stardew Valley 1.14 for iOS was released on 9 December 2018.
 +
 
 +
; Bug fixes
  
*Fixed recently introduced fishing and planting bugs
+
:* Fixed fishing and planting bugs in 1.13.
  
 
==1.13==
 
==1.13==
Stardew Valley 1.13 was a small bugfix patch released on on iOS on 7 December 2018.
+
Stardew Valley 1.13 for iOS was released on 7 December 2018.
  
*Fixed bug with green slime occasionally causing issue
+
; Bug fixes
*Other minor fixes
+
 
 +
:* Fixed green slimes occasionally causing issues.
 +
:* Fixed other minor issues.
  
 
==1.12==
 
==1.12==
Stardew Valley 1.12 was a small bugfix patch released on [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-34#post-3319338 on iOS] on 6 December 2018.
+
Stardew Valley 1.12 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-34#post-3319338 released on 6 December 2018].
 +
 
 +
; Bug fixes
  
*Stability improvements to overcome very situational crashing
+
:* Fixed crashes in very specific cases.
*Even more improved error logging
+
:* Improved error logging.
  
 
==1.11==
 
==1.11==
Stardew Valley 1.11 was a patch released on [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-33#post-3319301 on iOS] on 6 December 2018.
+
Stardew Valley 1.11 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-33#post-3319301 released on 6 December 2018].
  
;Changes
+
; Changes
  
*Backup save button in options menu - save at any time with this button. (Full details about new save methods [[Mobile Saves|here]])
+
:* Added backup save button in options menu, to save anytime (see [[Mobile Saves]]).
*Auto-attack improvements
+
:* Improved auto-attack.
*Improved error logging (auto send crash details to developers)
+
:* Improved error logging (now sends crash details to developers automatically).
  
;Bug Fixes
+
; Bug fixes
  
*Fixed Buildings disappearing on move
+
:* Fixed buildings disappearing on move.
*Fixed settings don't correctly restore on restart
+
:* Fixed settings not correctly restored on restart.
*Fixed crab pots on diagonal angles cannot be accessed correctly
+
:* Fixed crab pots on diagonal angles not accessible.
*Fixed NPCs sometimes appearing stuck in scenery
+
:* Fixed NPCs sometimes appearing stuck in scenery.
*Fixed player restoring to slightly wrong place on water farm lowest bridge
+
:* Fixed player restoring to slightly wrong place on water farm lowest bridge.
*Fixed toolbar related crash
+
:* Fixed toolbar-related crash.
*Other stability fixes
+
:* Fixed other issues.
  
 
==1.10==
 
==1.10==
Stardew Valley 1.10 was a patch released on [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-31#post-3318399 on iOS] on 29 November 2018.
+
Stardew Valley 1.10 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-31#post-3318399 released on 29 November 2018].
*Added a button to options menu allowing players to swap to their previous save file (and back again)
+
 
*Fixed not adapting for notch on newer iPhone models
+
; Changes
*Fixed text formatting issues on the Geode and Customize menus
+
 
 +
:* Added button in options to swap to the previous save file (and back again).
 +
 
 +
; Bug fixes
 +
 
 +
:* Fixed not adapting for notch on newer iPhone models.
 +
:* Fixed text formatting on the Geode and Customize menus.
  
 
==1.09==
 
==1.09==
Stardew Valley 1.09 was a small bugfix patch released on [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-29#post-3317854 on iOS] on 25 November 2018.
+
Stardew Valley 1.09 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-29#post-3317854 released on 25 November 2018].
*Fixed auto save functionality changed to only save when you quit the game
+
 
*Added an option for whether or not to restore the auto-save when you restart - this should help any players who were stuck after a save got corrupted
+
; Changes
*FixedHorse unable to leave farm
+
 
*Support for full-screen resolution on new iPads
+
:* Added option to restore or ignore auto-save on restart (for players stuck after a save gets corrupted).
 +
 
 +
; Bug fixes
 +
 
 +
:* Fixed auto-save only happening when you quit the game.
 +
:* Fixed horse unable to leave farm.
 +
:* Fixed support for full-screen resolution on newer iPads.
  
 
==1.08==
 
==1.08==
Stardew Valley 1.08 was a small bugfix patch released on [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-27#post-3317602 on iOS] on 23 November 2018.
+
Stardew Valley 1.08 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-27#post-3317602 released on 23 November 2018].
* Fixed and issue preventing recovering from save errors cleanly - anyone who was locked out of their save should now be able to play again
+
 
* Fixed making it possible to accidentally delete farm building during move
+
; Changes
* Auto save of backups when changing location is now re-enabled (switch it off in options if you encounter any problems)
+
 
* Other stability improvements
+
:* Re-enabled auto-save when changing location.
 +
 
 +
; Bug fixes
 +
 
 +
:* Fixed issue preventing recovery from save errors.
 +
:* Fixed issue where a building could be deleted during move.
 +
:* Other stability improvements.
  
 
==1.07==
 
==1.07==
Stardew Valley 1.07 was a small bugfix patch released on [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-24#post-3316659 on iOS] on 17 November 2018.
+
Stardew Valley 1.07 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-24#post-3316659 released on 17 November 2018].
*Fixed issues with properly closing gates
+
 
 +
; Bug fixes
 +
 
 +
:* Fixed issues opening/closing gates.
  
 
==1.06==
 
==1.06==
Stardew Valley 1.06 was a bugfix patch released on [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-20#post-3316401 on iOS] on 15 November 2018.
+
Stardew Valley 1.06 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-20#post-3316401 released on 15 November 2018].
  
;Changes
+
; Changes
  
*Auto save improvements
+
:* Game now only auto-saves on exit.
*Game now only auto-saves on exit
 
  
 
; Bug Fixes
 
; Bug Fixes
  
*Fixed crash when coming upstairs from cellar
+
:* Fixed auto-save issues.
*Fixed crash when exiting menu using MFI controler
+
:* Fixed crash when coming upstairs from cellar.
*Fixed backup save reseting horse, deleting worn hat
+
:* Fixed crash when exiting menu using MFI controller.
*Fixed crash at community center
+
:* Fixed backup save resetting horse and deleting its hat.
*Fixed freezing on night before wedding event
+
:* Fixed crash at community center.
*Fixed fishing UI scale, position, and overlapping
+
:* Fixed freezing on night before wedding event.
*Fixed bundle text displayed in English for all languages
+
:* Fixed fishing UI scale, position, and overlapping.
*Fixed crash at beginning of winter
+
:* Fixed bundle text displayed in English for all languages.
*Fixed freezing when starting year 3
+
:* Fixed crash at beginning of winter.
*Fixed crash after interacting with Marnie
+
:* Fixed freezing when starting year 3.
*Fixed crash when placing a chicken then exiting placement
+
:* Fixed crash after interacting with Marnie.
*Fixed crash when chopping trees inside greenhouse
+
:* Fixed crash when placing a chicken then exiting placement.
*Fixed forage berries refreshing when closing app and re-opening
+
:* Fixed crash when chopping trees inside greenhouse.
*Fixed players becoming stuck while in auto attack
+
:* Fixed forage berries refreshing when closing app and re-opening.
*Fixed controls lock out after mine cutscene
+
:* Fixed players becoming stuck while in auto attack.
*Fixed joypad buttons not displaying during festival
+
:* Fixed controls locked after mine cutscene.
 +
:* Fixed joypad buttons not displayed during festival.
  
 
==1.05==
 
==1.05==
Stardew Valley 1.05 was a small bugfix patch released on [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-15#post-3316016 on iOS] on 14 November 2018.
+
Stardew Valley 1.05 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-15#post-3316016 released on 14 November 2018].
  
; Bug Fixes
+
; Bug fixes
  
:* Fixed crash when interacting with silo
+
:* Fixed crash when interacting with silo.
:* Fixed missing slider bar in fishing UI
+
:* Fixed missing slider bar in fishing UI.
  
 
==1.04==
 
==1.04==
Stardew Valley 1.04 was released on [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-13#post-3315876 on iOS] on 13 November 2018.
+
Stardew Valley 1.04 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-13#post-3315876 released on 13 November 2018].
  
 
; Changes
 
; Changes
  
:* New control system options and improvements ([[Controles móveis|full details]]):
+
:* New control system options and improvements (see [[Controles móveis]]):
:** Virtual joystick, invisible joystick options
+
:** Added virtual joystick and invisible joystick options.
:** Action / attack button option
+
:** Added action / attack button option.
:** Auto-Attack - targeting improved to always face the nearest foe. Easier to flee from monsters
+
:** Auto-attack targeting improved to always face the nearest foe, and make it easier to flee from monsters.
:** Joypad adjuster tool - complete customization of your onscreen controls
+
:** Joypad adjuster tool - complete customization of your onscreen controls.
:* MFi controller support
+
:* Added MFi controller support.
:* Slide toolbar up and down to access whole inventory
+
:* You can now slide toolbar up and down to access whole inventory.
:* Game auto-saves so you can continue where you left off even if you kill the app or the device unloads it*
+
:* Game now auto-saves so you can continue where you left off, even if you app is killed or unloaded (except during festivals/cutscenes). Note that only end-of-day saves can be loaded on other platforms.
:* Game saves optional backup each time you exit an area
+
:* Game now saves an optional backup when you exit an area.
:* Option to increase the size of numbers in UI
+
:* Added option to increase the size of numbers in UI.
 +
 
 +
; Bug fixes
  
; Bug Fixes
+
:* Fixed crash when using ladder in the mines.
 +
:* Fixed crash during night market after collecting a pearl.
 +
:* Fixed casino currency bar hidden by UI.
 +
:* Fixed monsters appearing during day on wilderness farm.
 +
:* Fixed player-constructed shipping bins not always accessible.
 +
:* Fixed other minor issues.
  
:* Fixed mine crashing when using ladder
+
==1.03==
:* Fixed crash during night market after collecting a pearl
+
Stardew Valley 1.03 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-8#post-3314121 released on 30 October 2018].
:* Fixed casino currency bar hidden by UI
 
:* Fixed monsters appearing during day on wilderness farm
 
:* Fixed player constructed shipping bins not always accessible
 
:* Other minor bug fixes
 
  
<nowiki>*Does not save during festivals/cutscenes. Only ‘end of day’ saves can be loaded to/from other platforms.</nowiki>
+
; Changes
  
==1.03==
+
:* Can now tap/hold to move/cast fishing rod.
Stardew Valley 1.03 was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-8#post-3314121 released on iOS] on 30 October 2018.
+
 
 +
; Bug fixes
  
* Fixed Pantry bundle not opening when tapped
+
:* Fixed pantry bundle not opening when tapped.
* Fixed iPhone XR resolution problem
+
:* Fixed iPhone XR resolution issue.
* Fixed spring onion event incorrectly positioned
+
:* Fixed spring onion event incorrectly positioned.
* Fixed removing magnetic ring causes difficulty collecting items
+
:* Fixed magnetic ring removal causing difficulty collecting items.
* Fixed crashing inside mines
+
:* Fixed crash inside mines.
* Can now tap and hold to move then cast fishing rod
 
  
 
==1.02==
 
==1.02==
Stardew Valley 1.02 was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-5#post-3313487 released on iOS] on 26 October 2018.
+
Stardew Valley 1.02 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-5#post-3313487 released on 26 October 2018].
  
 
; Changes
 
; Changes
Linha 170: Linha 222:
  
 
==1.01==
 
==1.01==
Stardew Valley 1.01 was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-3#post-3313346 released on iOS] on 25 October 2018.
+
Stardew Valley 1.01 for iOS was [https://community.playstarbound.com/threads/stardew-valley-mobile-known-issues-and-fixes.149599/page-3#post-3313346 released on 25 October 2018].
  
 
; Bug fixes
 
; Bug fixes
Linha 181: Linha 233:
  
 
==1.0==
 
==1.0==
Stardew Valley 1.0 was [https://stardewvalley.net/stardew-valley-coming-to-mobile/ released on iOS] on 24 October 2018.
+
Stardew Valley 1.0 for iOS was [https://stardewvalley.net/stardew-valley-coming-to-mobile/ released on 24 October 2018].
  
 
; Changes
 
; Changes
  
:* Initial release, with all single-player content up to {{version|1.3|computer version 1.3.28}} (no multiplayer).
+
:* Initial release, with all single-player content up to {{version|1.3|computer version 1.3.28}} (except multiplayer).
 
:* Rebuilt for touch-screen gameplay (new UI, menu systems, and controls).
 
:* Rebuilt for touch-screen gameplay (new UI, menu systems, and controls).
 
:* Added support for iPhone and iPad.
 
:* Added support for iPhone and iPad.

Revisão das 17h59min de 22 de dezembro de 2018

Robin building.png
“Ainda tenho muito trabalho a fazer”
— Robin

Tradução incompleta

Este artigo ou seção não foi completamente traduzido para o português. Você está convidado a ajudar na sua construção editando-o
Última edição por Pathoschild em 2018-12-22 17:59:58.

Stardew Valley was originally released on 26 February 2016 for Windows PC. The mobile version of the game was announced on 10 October 2018 and released to the iOS app store on 24 October 2018. Android support is in late development, but has no release date yet.

For a detailed breakdown of changes specific to the computer version of the game, see Version History.
For a detailed breakdown of changes specific to the console version of the game, see Console Version History.
For instructions on how to transfer saved games from PC to iOS, see Saves.

1.17

Stardew Valley 1.17 for iOS was released on 20 December 2018.

Bug fixes

1.16

Stardew Valley 1.16 for iOS was released on 19 December 2018.

Changes
  • Improved virtual joystick controls for slingshot.
Bug fixes
  • Fixed Pam and Penny sometimes disappearing.
  • Fixed various issues.

1.15

Stardew Valley 1.15 for iOS was released on 15 December 2018.

Changes
  • Minor cosmetic updates.
Bug fixes
  • Fixed item spawn codes allowed in character names.
  • Fixed characters stuck in scenery after backup restore.
  • Fixed Shane and Maru work uniform animation issues after backup restore.
  • General stability improvements.

1.14

Stardew Valley 1.14 for iOS was released on 9 December 2018.

Bug fixes
  • Fixed fishing and planting bugs in 1.13.

1.13

Stardew Valley 1.13 for iOS was released on 7 December 2018.

Bug fixes
  • Fixed green slimes occasionally causing issues.
  • Fixed other minor issues.

1.12

Stardew Valley 1.12 for iOS was released on 6 December 2018.

Bug fixes
  • Fixed crashes in very specific cases.
  • Improved error logging.

1.11

Stardew Valley 1.11 for iOS was released on 6 December 2018.

Changes
  • Added backup save button in options menu, to save anytime (see Mobile Saves).
  • Improved auto-attack.
  • Improved error logging (now sends crash details to developers automatically).
Bug fixes
  • Fixed buildings disappearing on move.
  • Fixed settings not correctly restored on restart.
  • Fixed crab pots on diagonal angles not accessible.
  • Fixed NPCs sometimes appearing stuck in scenery.
  • Fixed player restoring to slightly wrong place on water farm lowest bridge.
  • Fixed toolbar-related crash.
  • Fixed other issues.

1.10

Stardew Valley 1.10 for iOS was released on 29 November 2018.

Changes
  • Added button in options to swap to the previous save file (and back again).
Bug fixes
  • Fixed not adapting for notch on newer iPhone models.
  • Fixed text formatting on the Geode and Customize menus.

1.09

Stardew Valley 1.09 for iOS was released on 25 November 2018.

Changes
  • Added option to restore or ignore auto-save on restart (for players stuck after a save gets corrupted).
Bug fixes
  • Fixed auto-save only happening when you quit the game.
  • Fixed horse unable to leave farm.
  • Fixed support for full-screen resolution on newer iPads.

1.08

Stardew Valley 1.08 for iOS was released on 23 November 2018.

Changes
  • Re-enabled auto-save when changing location.
Bug fixes
  • Fixed issue preventing recovery from save errors.
  • Fixed issue where a building could be deleted during move.
  • Other stability improvements.

1.07

Stardew Valley 1.07 for iOS was released on 17 November 2018.

Bug fixes
  • Fixed issues opening/closing gates.

1.06

Stardew Valley 1.06 for iOS was released on 15 November 2018.

Changes
  • Game now only auto-saves on exit.
Bug Fixes
  • Fixed auto-save issues.
  • Fixed crash when coming upstairs from cellar.
  • Fixed crash when exiting menu using MFI controller.
  • Fixed backup save resetting horse and deleting its hat.
  • Fixed crash at community center.
  • Fixed freezing on night before wedding event.
  • Fixed fishing UI scale, position, and overlapping.
  • Fixed bundle text displayed in English for all languages.
  • Fixed crash at beginning of winter.
  • Fixed freezing when starting year 3.
  • Fixed crash after interacting with Marnie.
  • Fixed crash when placing a chicken then exiting placement.
  • Fixed crash when chopping trees inside greenhouse.
  • Fixed forage berries refreshing when closing app and re-opening.
  • Fixed players becoming stuck while in auto attack.
  • Fixed controls locked after mine cutscene.
  • Fixed joypad buttons not displayed during festival.

1.05

Stardew Valley 1.05 for iOS was released on 14 November 2018.

Bug fixes
  • Fixed crash when interacting with silo.
  • Fixed missing slider bar in fishing UI.

1.04

Stardew Valley 1.04 for iOS was released on 13 November 2018.

Changes
  • New control system options and improvements (see Controles móveis):
    • Added virtual joystick and invisible joystick options.
    • Added action / attack button option.
    • Auto-attack targeting improved to always face the nearest foe, and make it easier to flee from monsters.
    • Joypad adjuster tool - complete customization of your onscreen controls.
  • Added MFi controller support.
  • You can now slide toolbar up and down to access whole inventory.
  • Game now auto-saves so you can continue where you left off, even if you app is killed or unloaded (except during festivals/cutscenes). Note that only end-of-day saves can be loaded on other platforms.
  • Game now saves an optional backup when you exit an area.
  • Added option to increase the size of numbers in UI.
Bug fixes
  • Fixed crash when using ladder in the mines.
  • Fixed crash during night market after collecting a pearl.
  • Fixed casino currency bar hidden by UI.
  • Fixed monsters appearing during day on wilderness farm.
  • Fixed player-constructed shipping bins not always accessible.
  • Fixed other minor issues.

1.03

Stardew Valley 1.03 for iOS was released on 30 October 2018.

Changes
  • Can now tap/hold to move/cast fishing rod.
Bug fixes
  • Fixed pantry bundle not opening when tapped.
  • Fixed iPhone XR resolution issue.
  • Fixed spring onion event incorrectly positioned.
  • Fixed magnetic ring removal causing difficulty collecting items.
  • Fixed crash inside mines.

1.02

Stardew Valley 1.02 for iOS was released on 26 October 2018.

Changes
  • Can now play audio (e.g. music or podcasts) in the background.
  • Tap and hold movement now lets you exit the side of the screen.
  • Added left/right orientations on iPhone.
  • Added vibration support when fishing on supported devices (enable via options page).
  • Made mounting/dismounting the horse easier.
Bug fixes
  • Fixed potential crash when upgrading buildings.
  • Fixed potential crash when starting combat in a save imported from PC.
  • Fixed potential crash when when opening the quest journal in a save imported from PC.

1.01

Stardew Valley 1.01 for iOS was released on 25 October 2018.

Bug fixes
  • Fixed blacksmith menu not exiting properly.
  • Fixed players not able to hold to chop hardwood stumps and the Secret Woods log.
  • Fixed virtual joystick conflicting with hold to move when auto-attack is off.
  • Fixed bug where the left two tiles on a barn door would open it, but the right two would not.
  • Fixed other attack joystick bugs.

1.0

Stardew Valley 1.0 for iOS was released on 24 October 2018.

Changes
  • Initial release, with all single-player content up to computer version 1.3.28 (except multiplayer).
  • Rebuilt for touch-screen gameplay (new UI, menu systems, and controls).
  • Added support for iPhone and iPad.